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Changelog

1.1 (Unreal Engine 5.1.1)

  • Fix visibility for some Decorators and Tasks (Bugfixes)
  • Remove old exposes function inside CommonModMagnitudeCalculation (Bugfixes)

1.1.01 (Unreal Engine 5.1.1)

  • Fix some leftover naming from previous code merge back in september 2022 (Bugfixes)
  • K2_OnPawnAvatarSet is not working due to not hook up to OnAvatarSet() (Bugfixes)
  • Remove and backlog CommonAIPawn and CommonAIPawnWithStateTree (Removed)
  • Remove default values of attributes in CommonAttributeSet constructor. we prefer to do this either using infinite GameplayEffect or data table (Bugfixes)
  • Remove GrantAbility in extension component. prefer using ASC one. (Removed)
  • Add new EGameplayEffectReplicationMode and PostInitiProperties() in CommonModularPawn,CommonModularActor,CommonModularCharacter (New)
  • Add Default Character Data (New)
  • Add Input Mapping Data (New)
  • Add CommonGASEditor Modules with new asset types for Common classes and factory for custom CommonGAS category(New)
  • Remove InputMappingContext and Input Priority from AbilityInputBindingComponent as this interaction being replaced by InputMappingData (Bugfixes)
  • UAbilitySystemLibrary GameplayTags operation doesnt execute (bugfixes)
  • Redo UGameplayCueFunction Library implemetations (Bugfixes)

1.1.02 (Unreal Engine 5.2.0)

  • Fix undefined type 'USkeletalMeshComponent in CommonAbilitySystemComponent
  • Fix 'AnimLayers': references must be initialized
  • Fix use of undefined type 'FAnimMontageInstance'
  • Clean up unused includes and forwards declarations
  • Remove CommonInputComponent
  • Fix use of undefined type 'APlayerController' in CommmonModularCharacter