Installation
Installation
As a project plugin
- Download the plugin from the Unreal Engine’s Marketplace
- Navigate to your project folder and create a folder called “plugins”
- Navigate to your launcher’s version of Unreal Engine folder and copy and paste the plugin to your “plugins” folder
C:\Program Files (x86)\Epic Games\UE_Latest\Engine\Plugins\Marketplace
- Right click on you
.uproject
and generate visual studio project file - Click your
.sln
and build your project target - Start your project
- Enable it in your project’s plugins by
Edit->Plugins->CommonGAS
As a Engine plugin
- Download the plugin from the Unreal Engine’s Marketplace
- Start your Project
- Enable it in your project’s plugins by
Edit->Plugins->CommonGAS
Opening your project with CommonGAS for the first opening
When you first open your project with CommonGAS enabled, you will see the following message in your message log
Dont panic! This is not an error, this is a validation check from the Game Features plugin
comes by default when you enabled the plugin and since CommonGAS use this plugin for our GameFeatureAction.
Upon clicking the link Add entry to PrimaryAssetsTypesToScan?
, you should be prompt with a message to restart the editor.Once your editor is restarted,DefaultGame.ini
file will be updated accordingly and those validation errors won't appear anymore.