Common Modular Pawn
Minimal class that supports extension by game feature plugins
This class is intended to be used by AI-Controlled actors with AbilitySystemComponent living in this class
Class Defaults
AbilitySets
An array of UCommonAbilitySet data asset with functionality meant to be applied on startup to ACharacters
Non-mutable data asset used to grant gameplay abilities and gameplay effects.
Name | Functionality |
---|---|
Granted Gameplay Abilities | Gameplay abilities to grant when this ability set is granted. |
Granted Gameplay Effects | Gameplay effects to grant when this ability set is granted. |
Granted Attributes | Attribute sets to grant when this ability set is granted.o be applied on startup |
Ability Tag Relatipship
An array of UAbilityRelationshipMapping data asset with functionality meant to be applied on startup to ACharacters
Mapping of how ability tags block or cancel other abilities
Name | Functionality |
---|---|
AbilityTag | The tag that this container relationship is about. Single tag, but abilities can have multiple of these |
AbilityTagsToBlock | The other ability tags that will be blocked by any ability using this tag |
AbilityTagsToCancel | The other ability tags that will be canceled by any ability using this tag |
ActivationRequiredTags | If an ability has the tag, this is implicitly added to the activation required tags of the ability |
ActivationBlockedTags | If an ability has the tag, this is implicitly added to the activation blocked tags of the ability |
AbilitySystemComponent
Type: UCommonAbilitySystemComponent
ReplicationMode
Type: EGameplayEffectReplicationMode
Enabled: Minimal
How gameplay effects will be replicated to clients
Name | Functionality |
---|---|
Minimal | Only replicate minimal gameplay effect info. Note: this does not work for Owned AbilitySystemComponents (Use Mixed instead). |
Mixed | Only replicate minimal gameplay effect info to simulated proxies but full info to owners and autonomous proxies |
Full | Replicate full gameplay info to all |