PlayMontageAndWaitForEvent

Image

Name Types
Task Instance Name (Input) FName
Montage To Play (Input) UAnimMontage
Event Tags (Input) GameplayTagContainer
Rate (Input) Float
Start Section (Input) FName
Stop when Ability Ends (Input) Boolean
Anim Root Motion Translation Scale (Input) Float
Name Types
Async Task (Output)
On Completed (Output) The montage completely finished playing
On Blend Out (Output) The montage started blending out
On Interrupted (Output) The montage was interrupted
On Cancelled (Output) The ability task was explicitly cancelled by another ability
Event Received (Output) One of the triggering gameplay events happened
Event Tags (Output) GameplayTag
Event Data (Output) GameplayEventData